![]() ![]() I am still missing a few other bits that could go in, which I would like to address later. Uses the Core Rulebook's percentages for types.Īs a plus, the value of everything is displayed with the item, along with other miscellaneous information (does the weapon glow?). ![]() Treasure by Value: Input a GP budget for each area (Minor/Medium/Major) and get some random items. Treasure by Type: Input the exact quantity of each item you want, and out it comes. Kingdom Treasure: For Kingmaker, produces a number of Minor/Medium/Major items, using the Core Rulebook's percentages for types. Otherwise.Ĭity Treasure: Uses the Core Rulebook/Gamemastery Guide rules for what magic items are available in the various sized communities.Įncounter Treasure: Uses the Ultimate Equipment's various "Type" tables for generating appropriate treasure based on CR. So far I've included five different types of generation, but more can be pretty easily added as the needs arise.Īll areas use Ultimate Equipment for the various available treasures. I've received a number of asks for this, so I'm proud to announce that the Random Treasure Generator (updated with UE) I've been promising for so long is finally live. ![]()
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