![]() In all of these games, I can use hardware mouse "feel" with no sensitivity overrides, no "slow down" in menus, no need to fiddle with mouse settings (or at worst, just increase it a little) which CMS18 does, it adds it's own overlay which slows down mouse movement and no fiddling of the games options fixes this (no, it's not lag, my PC is powerful enough for 4K anything) ![]() Unity by default, defaults to a hardware cursor in menus and gameplay, plenty of other unity games prove this, Hearthstone, Kerbal Space Program, Rust, My Summer Car, Parkitect, Cities Skyline etc etc. ![]() You mean it's designed to be a console game controlled with a gamepad? That's fine, but PC hardware option would be better. CMS15 uses my DPI desktop settings in the menu, and has no software mouse "feeling" in the actual game (by which i mean, it is accruate to my actual mouse setting). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |